directinput8create. open your project file in a text editor and look for dinput. directinput8create

 
open your project file in a text editor and look for dinputdirectinput8create hinst = hinstance

2. cpp","contentType":"file"},{"name. Definitely anywhere you used to use DirectInput you should now use Raw Input. dll and loading the original dinput8 library when it gets imported good enough? We're not even using direct input for anything, just as a way to get a. h and dinput. IDirectInput8 is an interface to a new class of object, represented by the class identifier CLSID_DirectInput8, and cannot be obtained by calling QueryInterface on an interface to objects of class CLSID_DirectInput. 2. I am only wanting to do a 'pass-through' of the API call. Either change your project settings to use ANSI encoding instead of Unicode or change the relevant parts of your code accordingly. Callback Functions (DirectInput) DirectInput Functions. 1. So then you'll need to send message with your applicaton to GlovePIE and it will generate input on Kernel level, so this will work in DirectX games. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. 本文整理汇总了C++中DirectInput8Create函数的典型用法代码示例。如果您正苦于以下问题:C++ DirectInput8Create函数的具体用法?C++ DirectInput8Create怎么用?C++ DirectInput8Create使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮. I use sjaak327's Simple Trainer for GTA V 4. I can use DirectInput via C++/CLI. LOGS asiloader. Make sure that the compiler is linking with the DX8 version though, and not the version that shipped with the compiler. 另一方面,正是由于. I managed to fix by installing Visual C++ Redistributable for Visual Studio 2015 (x64) and . Sky reflections not appearing on water surface (after replacing water textures with translucent shader) 0. dll. The use of DirectInput for keyboard and mouse input is not recommended. Hope this helps. 1.调用DirectInput8Create () 创建IDirectInput8 接口. Works like a charm, I was using FOMM, so I thought that it automatically updated NVSE. I got it worked with c# but like i said it needs focus,but i want to send keys to a minimized/non focused window. @ReNNie said in Trainer menu does not open:. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). h","path":"dinput8/DirectInputModuleManager. LIB: "C:WINDOWSsystem32dinput8. AA ingame is disabled, and the dsfix is not configurated. dll to dinput8. o example. 첫번째, HRESULT DirectInput8Create(HINSTANCE hInst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); hInst 는 해당 윈도우의 인스턴스 핸들을 대입해 주며, dwVersion은 DirectInput의 . This works fine under the debugger in Visual Studio 2012. Quote: Original post by MrRage crap. Reload to refresh your session. Quote:Original post by rewtI am using direct input with the DirectX August 2005 update and the dinput. 9,607. Unless he was using a super old version of OpenIV and a new version of SH. This section contains documentation for older versions of the Windows Desktop guides. dll" => 00007FFE57AC0000. com). fos DirectInput8Create () crashes. dll to dinput8. DirectInput是Directx的一个组件接口,提供了大量的接口函数处理用户在键盘,鼠标,游戏杆以及力反馈等游戏装置上的输入,而且 DirectInput是直接与硬件驱动程序打交道,因此DirectInput可较快的处理用户的输入。. 0, this function fails, so sayeth MSDN: dwVersion. - GitHub - amerkoleci/Vortice. There are several advantages to using XInput over DirectInput: XInput is easier to use and requires less setup than DirectInput. 61 Steam: Build Label: 7671541 # Uniquely identifies each build Networ. Retrieves data from polled objects on a DirectInput device. . Click copy to mods. Your target will more then likely be using the polling method. Visual Studio still uses FXC under the hood to compile shader objects. exe Base: 400000 Log Added: Searching dinput8. I''ve tried passing 8A and 8W, neither of those works either. exe file I have installed generates a different hash to one shown above. h&gt; Di1 Answer. The DirectInput API is used to process data from a joystick, or other game controller. More. of january, it wont work with the latest version of the game. The first instructs the DLL to start inspecting the names of all processes loaded afterwards in search for a specific process, and then injecting code into that process to override DirectInput8Create. None of my scripts in the folder are working, when I check the asilog says this: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. A tag already exists with the provided branch name. Members. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. As long as I have dinput8. Set it somewhere you can find it. dll: __declspec(dllexport) HRESULT WINAPI: direct_input8_create(HINSTANCE hinst, DWORD dw_version, const IID& riidltf, LPVOID* ppv_out, LPUNKNOWN punk_outer) {// This needs to be done because when we include dinput. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. NET I'm pretty sure it's not a conflict of mods just the fact that script hook . then load it in ur project , make empty thread or any loop to continue calling the library and prevent crash. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. I have purchased GTA 5 cause LSPDFR and have spent a lot of time to understand how it works in which scripts should be in the folder. I'm using Visual Studio 2008 and Microsoft DirectX SDK (June 2010) i have managed to compile and run different direct x projects but this particular one is not working. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. Both my game and dinput8. You could probably assume it will work when the window is 'focused' and use that as your wait criterion, but technically it could still fail so I'd recommend just constantly re-attempting to get the mouse. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Fixed a crash when starting the game with a controller connected. 2 (or higher, so skip this step on Windows 10); AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). dXFont is is the font and code to show any messages on screen. AND Microsoft Visual C++ Redistributable Package for Visual Studio 2015 (x64). Next, click on Virus and Threat Protection > Click on Allowed Threats. If you delete dinput8. I have the latest version of both ScripthookV and GTAV on steam. You should create a single DirectInput object and not release it until the application terminates. cpp","contentType":"file"},{"name. hit F4 twice "CASM is saving" message but no new save. Input. I have to hit it a LOT to make it save again. The article's example of how to do this is as follows:. DIDEVICEINSTANCE::tszProductName is a TCHAR type which is defined as wchar_t on Unicode platforms and char on ANSI platforms. Given that there is a documented function that meets that description, I think that is very likely. Type cmd and press Ctrl + Shift + Enter to open an elevated Command Prompt. h file, which seems to indicate that DIRECTINPUT_VERSION is set to 0x0800 be default. You can rate examples to help us improve the quality of examples. net and menyoo at last, and as they should, they worked. Is there something obvious I'm missing? Docummentation for DirectInput8Create says that third param is IID_IDirectInput8. This is a single line out of a long. #if DIRECTINPUT_VERSION > 0x0700 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); #else extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI,. dll). Amino. None of the following work: DirectInputCreate () DirectInput8Create (); DirectInputCreateEx ();Also, all DIRECTX3 commands structures, and variables had to be updated to DIRECTX8 eg. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). That complete cleared that up. Download and install the latest Script Hook V. A tag already exists with the provided branch name. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. Introduction . If so, goto speedsouls and learn how to downpatch your game to a version that works. Because it's exactly the same file. See MSDN doc on DirectInput8Create(): hinst Instance handle to the application or dynamic-link library (DLL) that is creating the DirectInput object. dll in my GTAV folder, the game will not launch. dll, but the DirectInput hook's not working, which is why I'm here. I am only wanting to do a 'pass-through' of the API call. 停止非核心的程序. To run the System file checker, follow the steps given below: Press the Windows + R keys to open the Run utility. dip hook with overlay, can bypass old anticheats. GameDev. I've searched around a bit and I've been unable to find more on how to implement this solution and I'm stumped. HRESULT DirectXInput::GetDeviceStateKB() { ZeroMemory (&buffer, 256 ); // Zero the buffer hr = glpDIDevice->GetDeviceState (sizeof (buffer), (LPVOID)&buffer); return hr;} The if statements to check what key are pressed seem to be always true. The ASI loader is actually dinput8. ) – feal87. That seems odd; I don't really sDINPUT8. com. Now, without wasting any more time, let’s jump into the steps below. From the ASI loader file: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. Harassment is any behavior intended to disturb or upset a person or group of people. If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. The ID3DXBuffer interface is obtained by calling the D3DXCreateBuffer function. ] This function creates and initializes an IDirectSound interface. . text. It is configurable via an included INI file that must be edited by the user. Select the DirectInput tab. Macros. Version number of DirectInput for which the application is designed. dll to dinput8. fos NVSE DLL DoSaveGameHook: William - Save 11. Connect and share knowledge within a single location that is structured and easy to search. Sep 25, 2019 @ 3:52am. If a device that requires polling is not polled periodically, no new data is received from the device. This is the only info I get from the asiloader. ) I can play the game just fine, for the. I'm going to guess this is a Windows issue. According to the documentation, DISCL_EXLUSIVE | DISCL_BACKGROUND is not valid for the system keyboard, but DISCL_NONESCLUSIVE | DISCL_BACKGROUND is (which is what I'm using). They are exactly the same files in principle, both from 2015. lib file, or define this variable on your own (which is not such a bad thing if you don't want to depend on dinput8. . dll are the newest version and from the official source. dll. Your screenshot shows a loading notice that a "new caliber of 7. I dont know the mod, but if it didnt receive and update after 18. 手机玩起来太烫了,三桑直接给我强制退出了. For a more comprehensive view of how. Extensive gameplay mods and more for the Devil May Cry PC games. Installation. fos Reading mod list from co-save Loading array variables Loading strings NVSE DLL DoPostLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. This section provides information about the Microsoft DirectInput component of the Microsoft DirectX application programming interface (API). . 6 years ago. My guess is the mod support files scripthookV and scripthookV . In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes. You'll still have your old x64e. For some weird reason my AdvancedHookV. The main component is DirectInput-Hook. 设置DirectInput的步骤:. dll manually and then install it as Asi Loader from OpenIV it will be timestamped with the current date, giving you the impression of a newer file. fos NVSE DLL DoSaveGameHook: Soda Star - Save 10. Flags that describe the cooperative level associated with the device. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. But no new save. dll" => 00007FF962880000. asi enabled. It compiles now, and I can finally code some Direct Sound. 3. - Support the channel: external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)" (?EnumDevicesCallback@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z) referenced in function [email protected] this we can block data, redirect it to a menu such as ImGui or even simulate input. with this distrib (dsound. D3D学习笔记:IDirectInput. e. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUTDEVICE8::SetCooperativeLevel extracted from open source projects. Copy ScriptHookV. 将有大量控制器需要安装. Teams. ] This function creates and initializes an IDirectSound. h instead of dinput. dll I think it can be that , See my asiloader log, it don't load here LIB: "C:Windowssystem32dinput8. This function creates a DirectInput object that supports the IDirectInput COM interface. 0 interface from the DirectX 8. LIB: "C:Windowssystem32dinput8. パッド対応させたい場合は、XInputがいいみたいですが、. In the DirectInput8Create, IDirectInput8::Initialize, IDirectInputDevice8::Initialize, and IDirectInputEffect::Initialize methods, you are required. A google search shows that these errors are caused by a missing file namely dinput8. I just started beta testing my product and am getting this problem from a user running Windows 10 and am wondering if anyone might have run into this before. Game Mode works by default for most Windows games, requiring no action or opt-in by the customer, and no work by the game developer. You should use Windows messages instead . API: "DllCanUnloadNow" => 00007FFE57AD93C0. #include <d3dx9. Creates a DirectInput® object and returns an IDirectInput8 or later interface. Im trying to load some basic mods but the scripthook, amongst other . p_Config. cpp","contentType. The first step in any Microsoft DirectInput application is obtaining the IDirectInput8 Interface. NET Framework 4. . API: "DirectInput8Create" => 00007FFE57ACA050. lib" instead of "dinput8. dll to dinput8. You are passing IID_IDirectInputDevice8. So why does Acquire() fail on my deviHRESULT WINAPI Hooked_DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) {STATIC_FUNCTION_HOOK(DirectInput8Create, Hooked_DirectInput8Create); HRESULT hResult = CALL_ORIGINAL(hinst, dwVersion, riidltf, ppvOut, punkOuter);Quote:Original post by _Ethan_EDIT3: Well well well, turns out that the mouse was being controlled by SetCursorPos, so i just had to hook that and bam! I could move the cursor. As for your problem It might be your hInstance parameter or the versDirectInput8Create(hinst, DIRECTINPUT_VERSION, ID_IDirectInput8, void**)&mainObject, NULL); where mainObject is of type IDirectInput8* "Now go away or I shall taunt you a second time" - Monty Python and the. 1 I'm just beginning with directx/directinput development and I'm running some tests with some code samples I've found online. After that check to see what came out, make sure 2 . open your project file in a text editor and look for dinput. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUT8 extracted from open source projects. Thank you! I hadn't even thought to add the . A standard computer mouse returns data at 400 dots per inch (DPI), whereas a high-definition mouse generates data at 800 DPI or greater. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Another possibility, I read this happened once in this forum. Also, you might want to try explicting #define'ing the DirectInput version to 0x0800 before you #include DirectInput. Right click a model, select export/extract, I'm certain it's one of. Here is my code: HRESULT Result; Result =. 10 / 1. h. After the focus is back to the game window, the mouse (yaw) is acting slow and not responsive (the pitch is working fine for some reason). With this we can block data, redirect it to a menu such as ImGui or even simulate input. NET Framework 4. I'm running the latest version of GTA V on Steam, the latest TrainerV, and the latest ScriptHookV and ScriptHookVDotNet. The second is referring to IID_IDirectInput8 in DirectInput8Create. asi enabled. Thank you! Paul. Thanks for the help anyway! p. dll 👍 1 elmindreda reacted with thumbs up emojiInstall Microsoft . kb->SetCooperativeLevel (GetConsoleWindow (), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE); Here is an. [code] //RawInput. You can do this most easily by calling the. ScriptHook Failed to load. Here is some of the code: bool Game::initDirectInput (HINSTANCE hInstance) { hr = DirectInput8Create (hInstance, DIRECTINPUT_VERSION, IID. I'm still on the 10 minute post timer. Q&A for work. hinst = hinstance. No branches or pull requests. As to expect. Log Added: Found dinput8. However, after reverting it and applying a hook/detour from a dll injected via ijl15, the missed CoInitialize call still laughs at us: This browser is no longer supported. It is configurable via an included INI file that must be edited by the user. (which was basically just ignoring potential invalid values from DirectInput8Create I guess) We don't have the old Sleep() trick implemented, so that should be all. {"payload":{"allShortcutsEnabled":false,"fileTree":{"OpenParrot/src/Functions/Games/TypeX2":{"items":[{"name":"BattleGear4InputMisc. I can't spawn by na. Log Added: Found DirectInput8Create: 623ec5d0 ! Log Added: GetDevicestate is here (DirectInput8Create - 7670): 623e4f60 Log Added: Hooking GetDeviceState. Q&A for work. Hi, I'm trying to learn how to make a proxy dll for dinput8. Well i guess its up to the user in the end. Then, within the DirectInput8Create hook, do a Sleep(2000) and then return the call. it won''t work Using the following code: HINSTANCE g_hinst; LPDIRECTINPUT8 g_lpDI; LPDIRECTINPUTDEVICE8 g_lpDIDevice; DirectInput8Create(g_hinst, DIRECTINPUT_Kenneth, It looks like you are trying to use some DirectX8 DirectInput calls. DirectInput is an API for input devices including the mouse, keyboard, joystick, and other game controllers, as well as for force-feedback (input/output) devices. asi files and everything in my scripts folder, but the game will only launch if I delete dinput8. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Ok so I'm attempting to do some hooking of DirectInput8create. This is what Im dealing with. First off, DX9 SDK is compatible with Microsoft Visual C++ 6. NET are not loaded correctly. I've also tried just running scripthookv with native. It is probably __stdcall DirectInput8Create and it will take 20 bytes worth of parameters. Here's the d3d9 log output, since the program wasn't even able to. When i run GTA with any asi it crashes. -SinglePlayerApartments. If so, goto speedsouls and learn how to downpatch your game to a version that works. lib library instead of Dinput. However, when the debug version of the program is run without VS2012, it crashes. dll" => 00007FF9FB320000 API: "DirectInput8Create" => 00007FF9FB3222. If a device that requires polling is not polled periodically, no new data is received from the device. Improve this question. No milestone. h header file anymore, and I can't even initialize DirectInput &gt;=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include &lt;dinput. h>#include <dinput. log: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. You signed in with another tab or window. asi , i removed openinteriors and my trainerv, but for some reason im having. Creating DirectInput. IDirectInput. Any suggestions will be GREATLY appreciated. dll" => 00007FFFE9E90000. 7. KOID is a external cheat working on most of the actual minecraft launchers, which have : -Reach ( 1. Feb 5, 2010 at 19:54. x or DirectX 9. I did a bunch of searching beforehand but the ones that seemed most like my problem were coming from a lack of having dxguid. GetModuleHandle (NULL) is good for an SFML app. DirectInput8Create: 0000000000000000 <DirectInput8Create>: 0: ff 24 25 00 00 00 00 jmpq *0x0 7: 0f 0b ud2 however, I think this instruction sequence won't work as expected, as the instruction can only encode 32 bit address, but a dll is (almost?) always. Open the Windows control panel. This feels like something very basic. To fix this issue, I suggest you try the following steps: 1->Link to the Dinput8. Creating a DirectInput Device. My declaration is as follows: extern "C" __declspec (dllexport) int WINAPI fnTest (void); but the exported function name is not "fnTest" - as I would expect - but is "_fnTest@0". Hi Jimette, The DirectInput object created by DirectInput8Create function is implemented in Dinput8. The ASI loader is actually dinput8. Visual Studio still uses FXC under the hood to compile shader objects. A tag already exists with the provided branch name. You can do this most easily by calling the DirectInput8Create function. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. What I have done is only slightly different but that might be all that it takes. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. Another possibility, I read this happened once in this forum. Asiloader and scripthook failing to load. {"payload":{"allShortcutsEnabled":false,"fileTree":{"MinimalDInput8Hook":{"items":[{"name":"CustomHooks. cpp","path. Contribute to DrNseven/dipOverlay development by creating an account on GitHub. If it wasn't for the fact that it's in my MCM, I woudln't even know it was installed. Finding the window back isn't too hard, use EnumThreadWindows () and GetCurrentThreadId (). All DirectX games for UWP drive the graphics pipeline using HLSL without Effects. fos Reading mod list from co-save Loading array variables Loading strings NVSE DLL DoLoadGameHook: systemsave William. Version 3. In order to Send Keys with DirectInput window needs focus. NET Framework 4. Reload to refresh your session. {"payload":{"allShortcutsEnabled":false,"fileTree":{"dinput8":{"items":[{"name":"AddressLookupTable. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you make any Draw calls. dll. WRN: Assembly binding logging is turned OFF. Download and install the latest Script Hook V. @Kwebbl The new release of ScriptHookVDotNet has changed the name to scripthookDotNet2 and until NativeUI is updated, is causing crashes/problems with any mods using NativeUI. I'm using a fully updated Social Club copy of GTA V and every mod I have (mostly cars) are up to date, including Scripthook V and Community Scripthook Dot Net (up to date as far as I know. dll). 2 and Windows Mobile 2003. . dll. c; directx; directinput; Share. Chris D’Annunzio 11/17/2003 Page 1 of 4 Keyboard Input Using DirectInput Introduction This is a quick set of instructions for using DirectInput to get basic keyboard inputI've also Open IV linked with my game library with OpenIV. Link to the Dinput. 0 SDK without using CoCreateInstance : Set "#define DIRECTINPUT_VERSION 0x0700" before the include statement for dinput. lib, which of course then completely failed to help when I attached it (I also found out I was attaching . Some articles cover deprecated or superseded technologies, and some cover niche subject areas that you may still find interesting. Chris D’Annunzio 11/17/2003 Page 1 of 4 Keyboard Input Using DirectInput Introduction This is a quick set of instructions for using DirectInput to get basic keyboard input Its x86 process on x64 environment (wow64) I bped DirectInput8Create and 3rd argument was just pure pointer just like hitman example. Sunday, June 10, 2012 12:03 PM. GameDev. If the application is using action mapping, the data format is set instead by the call to IDirectInputDevice8. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Due this reason, my DirectInput8Create were taking several seconds before send the return; Too much time. dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. p_Config. The etwdump. lib files to the file, let alone realize that the DxErr. // DirectInput8Create wrapper for dinput8. I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. Try DirectInput8Create(). Anyway, I want to hook an application. To get input data from a device, you first have to create an object to represent that device. Because it's exactly the same file. @H3llo you guys are telling me things I already know. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. As of the current version, it has. I own a legal copy of GTA on Rockstar game social Club. dll. I can't get the trainer to show up. dll: 623e0000 ! Log Added: Searching GetDeviceState. I have the same problem. Marked as answer by Helen Zhao Monday, June 18, 2012 3:14 AM. macmoosie. If the device does not require polling, calling this method has no effect. lib files are in my "C:Program FilesMicrosoft DirectX 9. Media Casting have been optimized for Windows 10 and Windows 11. where GTA5. I've played around with the UNICODE settings to see if it matters. -DoomsdayBusiness in SP. 335. I've also tried just running scripthookv with. 已解决:RTSS的hook dll引起unitymain线程无效访问退出了,日志见贴内回复. -DoomsdayBusiness in SP. NET 4. Theme. 1 or others. The game in question is AquaNox – a submarine-based shooter from 2001. -GamerAlan. -SinglePlayerApartments. If disabling the anti-virus doesn't work, try a verify integrity. and ELS. Programming Language: C++ (Cpp) Class/Type: LPDIRECTINPUTDEVICE8. Same result. HRESULT CreateDevice (. Yesterday I tried to mod GTAV for the first time. Functions[D3DFN_DirectInput8Create]. This is the asiloader. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. As far as I know, the Raw Input is suggested for devices that are not supported by the common windows messages (touchpad, joysticks, microphones, etc. The ASI loader is actually dinput8. The data format must be set before the device can be acquired by using the IDirectInputDevice8 Interface method.